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INI File  |  2005-09-14  |  7KB  |  246 lines

  1. [preset00]
  2. fRating=4.000000
  3. fGammaAdj=1.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.006752
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=0
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.080487
  22. fWaveScale=100.000000
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.000000
  26. fModWaveAlphaEnd=1.100000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999902
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=1.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.006500
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=3
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=0
  121. shapecode_0_x=0.370000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=6.811289
  124. shapecode_0_ang=3.644249
  125. shapecode_0_tex_ang=0.000000
  126. shapecode_0_tex_zoom=1.000000
  127. shapecode_0_r=0.000000
  128. shapecode_0_g=0.000000
  129. shapecode_0_b=0.000000
  130. shapecode_0_a=0.500000
  131. shapecode_0_r2=0.000000
  132. shapecode_0_g2=0.000000
  133. shapecode_0_b2=0.000000
  134. shapecode_0_a2=0.500000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=1.000000
  139. shape_0_init1=t1 = rand(100)*0.01;
  140. shape_0_init2=t2 = rand(100)*0.01;
  141. shape_0_per_frame1=ang = q1*(0.03 + 0.01*t1);
  142. shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));
  143. shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));
  144. shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));
  145. shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));
  146. shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));
  147. shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));
  148. shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att);
  149. shapecode_1_enabled=1
  150. shapecode_1_sides=100
  151. shapecode_1_additive=1
  152. shapecode_1_thickOutline=0
  153. shapecode_1_textured=1
  154. shapecode_1_x=0.370000
  155. shapecode_1_y=0.500000
  156. shapecode_1_rad=0.897961
  157. shapecode_1_ang=3.644249
  158. shapecode_1_tex_ang=0.000000
  159. shapecode_1_tex_zoom=1.000000
  160. shapecode_1_r=1.000000
  161. shapecode_1_g=1.000000
  162. shapecode_1_b=1.000000
  163. shapecode_1_a=0.500000
  164. shapecode_1_r2=0.000000
  165. shapecode_1_g2=0.000000
  166. shapecode_1_b2=0.000000
  167. shapecode_1_a2=1.000000
  168. shapecode_1_border_r=1.000000
  169. shapecode_1_border_g=1.000000
  170. shapecode_1_border_b=1.000000
  171. shapecode_1_border_a=0.000000
  172. shape_1_init1=t1 = rand(100)*0.01;
  173. shape_1_init2=t2 = rand(100)*0.01;
  174. shape_1_per_frame1=x = x + 0.05*sin(q1*0.15+3);
  175. shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1);
  176. shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1);
  177. shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));
  178. shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
  179. shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
  180. shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
  181. shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));
  182. shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
  183. shapecode_2_enabled=1
  184. shapecode_2_sides=100
  185. shapecode_2_additive=1
  186. shapecode_2_thickOutline=0
  187. shapecode_2_textured=1
  188. shapecode_2_x=0.670000
  189. shapecode_2_y=0.430000
  190. shapecode_2_rad=0.513861
  191. shapecode_2_ang=4.209736
  192. shapecode_2_tex_ang=0.000000
  193. shapecode_2_tex_zoom=1.000000
  194. shapecode_2_r=1.000000
  195. shapecode_2_g=1.000000
  196. shapecode_2_b=1.000000
  197. shapecode_2_a=1.000000
  198. shapecode_2_r2=0.000000
  199. shapecode_2_g2=0.000000
  200. shapecode_2_b2=0.000000
  201. shapecode_2_a2=1.000000
  202. shapecode_2_border_r=1.000000
  203. shapecode_2_border_g=1.000000
  204. shapecode_2_border_b=1.000000
  205. shapecode_2_border_a=0.000000
  206. shape_2_init1=t1 = rand(100)*0.01;
  207. shape_2_init2=t2 = rand(100)*0.01;
  208. shape_2_per_frame1=x = x + 0.05*sin(q1*0.017);
  209. shape_2_per_frame2=y = y + 0.03*sin(q1*0.013);
  210. shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1);
  211. shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
  212. shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));
  213. shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
  214. shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
  215. shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
  216. shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));
  217. shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
  218. shapecode_3_enabled=1
  219. shapecode_3_sides=100
  220. shapecode_3_additive=1
  221. shapecode_3_thickOutline=0
  222. shapecode_3_textured=1
  223. shapecode_3_x=0.500000
  224. shapecode_3_y=0.500000
  225. shapecode_3_rad=0.222979
  226. shapecode_3_ang=0.000000
  227. shapecode_3_tex_ang=0.000000
  228. shapecode_3_tex_zoom=1.000000
  229. shapecode_3_r=0.600000
  230. shapecode_3_g=0.800000
  231. shapecode_3_b=1.000000
  232. shapecode_3_a=1.000000
  233. shapecode_3_r2=0.000000
  234. shapecode_3_g2=0.000000
  235. shapecode_3_b2=0.000000
  236. shapecode_3_a2=1.000000
  237. shapecode_3_border_r=1.000000
  238. shapecode_3_border_g=1.000000
  239. shapecode_3_border_b=1.000000
  240. shapecode_3_border_a=0.000000
  241. shape_3_per_frame1=x = x + 0.2*sin(q1*0.25);
  242. shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2);
  243. per_frame_1=movement = movement + 0.01*(bass+bass_att) + 0.001*pow(bass+1,3);
  244. per_frame_2=q1 = movement;
  245. per_frame_3=monitor =q1;
  246.